I wanted to see if I could make something different based on the code of this unsuccessful single player space RTS I built. So over the last couple weeks, I forked the project, refactored it for online multiplayer, and added some nifty little pirate assets (some from the Unity asset store).
Here’s a gif of the result:
You can play the initial WebGL/Websockets version here: (warning, more of proof of concept than a game right now - haha) Sea Champs
Not exactly sure what I’m gonna do with it, but figured I should write my thoughts/progress down as I work on it and not be such a dev hermit. I’m thinking like a mini moba: different ships, neutral monsters, gold, a shop, etc. I’ll playtest with some friends and anybody else interested to see if it works.
Thanks for listening - Kierkle